EE586L/Projects 2012

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Revision as of 15:19, 15 May 2012 by Sungwonl (talk | contribs) (Finger Painting)

Arrow In The Knee

Authors: Ying Wu, Zhi Tong, Junyuan Shi

Abstract: Video based American Sign Language Recognition using color detection and motion tracking.

Video: [TBD]

AudioSense

Authors: Varun Nasery, Rohit Khaladkar, Gaurav Savadi

Abstract: A gesture recognition based audio system is implemented. Hand gestures are used to increase/decrease volume, change tracks, mute/unmute the track, play, pause and time seek.

Poster: Poster

Video: [TBD]

Digit(al) Calculator

Authors: Anil Sunil,Chetan Bhadrashette,Sarthak Sahu

Abstract: Automatic recognition of sign language is an important research problem for communication. Real-time image processing can provide much better experience than using a touch based system. Our project implements a basic calculator using gesture recognition methods. It can be very useful to use this calculator by using gestures for numbers and symbols such as addition, subtraction, multiplication and division, without pressing any buttons or typing anything.

Poster: Poster

Video: [TBD]

Dodge the Rock

Authors: Peiran Gong, Haowei Tseng, Bo Zhang

Abstract: We are doing a interactive game based on gesture recognition.

Poster: Poster

Video: YouTube Video

Duck Hunters

Authors: Madhur Ahuja, Pushkar Waghulde,Sahil Shrivastava

Abstract: The name says it all. We all miss the Nintendo games from the 90's, so in an attempt to refresh your memories we re-created the game but this one does not need a zapper gun, you can use a rod to project a point on the screen and we didn't change the rules either.

Poster: Poster

Video: YouTube Video

EDGR

Authors: Aditya Tannu, Michael Minkler, Joshua Ramos

Abstract: EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures

Poster: Poster

Video: YouTube Video

eMuffler

Authors: Kiran Nandanan, Rajesh Bisoi

Abstract: The objective of the project is to cancel the noise from noisy speech signal using adaptive noise cancellation technique. In this project we use normalized Least Mean Square(NLMS) algorithm to cancel out the noise,which is fed through reference mic, from the noisy speech signal fed through primary mic.

Poster: Poster

ExDetect

Authors: Yixin Shi, Qinwen Xu,Zhanpeng Yi

Abstract: The human visual system can understand different emotions on face very easily. However, it still needs effort to develop a real-time automated facial expression recognition system with great accuracy and short delay. Here, a real-time facial expression recognition prototype will be developed. The recognition system detect a single face from real-time video sequence and then attempt to recognize a set of emotional expressions including joy, surprise, disgust, anger and neutral. The system is supposed to be response to emotion variation without perceivable delay. First, skin color would be used to trace the face area in video steam and then LBP operator would be performed on divided small blocks of extracted face so that histogram could be computed and cascaded to be a whole feature set. Template matching would be used as classifying method and the outcome would be one of the five predefined emotions.

Poster: Poster

Video: [TBD]


FaceDetc

Authors: Li Cheng,Jinghan Xu,Xin Wei

Abstract: real time face detection

Video: [TBD]

Finger Painting

Authors: Carlos Figueroa, Deniz Kumlu, Bahri Maras

Abstract: With just your fingers you can draw an image and it will apear on an external monitor. By using different hand gestures you can control when to draw, erase or pause and simply track your movements.

Poster: Poster

Video: [TBD]

IRIS(Intelligent Recognition of Individual Signs)

Authors: Karthik Tadepalli, Ravishankar Ramesh,Sharannya Sudarshan

Abstract: The project involves detection of the American Sign Language. The 24 static alphabets of the English language are detected using various image processing techniques.

Poster: Poster

Video: YouTube Video

Magic Face

Authors: Jinkai Wang,Ya Cao,Yao Lin

Abstract: Our project implements facial expression recognition in real time. Using DSK6416T and camera, human face, eyes and mouth can be tracked and bounding boxes will display on the board. Smile, surprise and neutral expressions can be recognized.

Poster: Poster

Video: [TBD]


Paper Piano

Authors: Hang Dong, Dana Morgenstern, Yu Rong

Abstract: The motivation of this project is to implement a virtual piano by using computer vision techniques and TI c6416 DSP processor. Our virtual piano uses a paper keyboard, webcam, and loudspeakers, which can be played as a real piano. The system works for two hands with multiple fingers playing continuously.

Poster: Poster

Video: YouTube Video

Realistic Remote Viewing

Authors: Tim Brochier, Lucas Vollherbst

Abstract: This system will give you the best seat in the house, in your house. By using motion tracking to detect performers movements on stage, this system provides the remote viewer with an accurate left/right audio panning to give a full, realistic stereo image of the streaming performance.

Video: [TBD]


Smart Group

Authors: Li Li, Hao Xu, Chiho Choi

Abstract: Gaze Tracking.

Poster: Poster

Video: YouTube Video

Theia

Authors: Sooyong Ryu,Saranyaraj Rajendran

Abstract: It is a system that tries to extract characters from any surface and convert it into corresponding Braille symbols in an attempt to be a Portable Braille Aid.


Trojan DJs

Authors: Hasan Sayani, Pavankumar Vasu, Nikhil Parab

Abstract: We have developed a gesture based DJ system, which will do audio processing tasks like equalization, stereo panning, cross fading, and pitch variation corresponding to the gestures detected by our system based on Kinect & DM6437 DSP.

Poster: Poster

Video: [TBD]


Video Photoshop

Authors: Xiaqing Pan,Linlin Zhang,Chen Chen

Abstract: Video Photoshop is not only transfering the special function of the software of Photoshop to the DSP board and appling it to input frames. More than that, we are exploring the capability of the DAVINCI and trying to understand and implement video processing under a limited memory and computation power. Our goal is to make the special effects vivid and close to real time as much as possible.

Poster: Poster

Video: [TBD]


Visual Object

Authors: Shira Epstein, Will Chung

Abstract: Virtual Object inserts a virtual object into the video feed captured by the camera. First, an object of known shape and size is placed in a fixed location in the real scene. Using the POSIT algorithm, our code detects the object feature points and reaches an estimate of the relative camera pose in 3D space. Finally, the Virtual Object is drawn to the output video accordingly.

Poster: Poster

Video: [TBD]