Difference between revisions of "EE586L/Projects 2012"

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== EDGR ==
 
== EDGR ==
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'''Authors:''' [mailto:tannu@usc.edu Aditya Tannu], [mailto:michael.minkler@usc.edu Michael Minkler], [mailto:joshuara@usc.edu Joshua Ramos]
 
'''Authors:''' [mailto:tannu@usc.edu Aditya Tannu], [mailto:michael.minkler@usc.edu Michael Minkler], [mailto:joshuara@usc.edu Joshua Ramos]
  
 
'''Abstract:''' ''EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures''
 
'''Abstract:''' ''EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures''
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'''Video:''' [TBD]
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== ExDetect ==
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'''Authors:''' [mailto:yixinshi@usc.edu Yixin Shi], [mailto:qinwenxu@usc.edu Qinwen Xu],[mailto:zyi@usc.edu Zhanpeng Yi]
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'''Abstract:''' ''The human visual system can understand different emotions on face very easily. However, it still needs effort to develop a real-time automated facial expression recognition system with great accuracy and short delay. Here, a real-time facial expression recognition prototype will be developed. The recognition system detect a single face from real-time video sequence and then attempt to recognize a set of emotional expressions including joy, surprise, disgust, anger and neutral. The system is supposed to be response to emotion variation without perceivable delay. First, skin color would be used to trace the face area in video steam and then LBP operator would be performed on divided small blocks of extracted face so that histogram could be computed and cascaded to be a whole feature set. Template matching would be used as classifying method and the outcome would be one of the five predefined emotions.''
  
 
'''Video:''' [TBD]
 
'''Video:''' [TBD]

Revision as of 14:10, 20 April 2012

EDGR

Authors: Aditya Tannu, Michael Minkler, Joshua Ramos

Abstract: EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures

Video: [TBD]


ExDetect

Authors: Yixin Shi, Qinwen Xu,Zhanpeng Yi

Abstract: The human visual system can understand different emotions on face very easily. However, it still needs effort to develop a real-time automated facial expression recognition system with great accuracy and short delay. Here, a real-time facial expression recognition prototype will be developed. The recognition system detect a single face from real-time video sequence and then attempt to recognize a set of emotional expressions including joy, surprise, disgust, anger and neutral. The system is supposed to be response to emotion variation without perceivable delay. First, skin color would be used to trace the face area in video steam and then LBP operator would be performed on divided small blocks of extracted face so that histogram could be computed and cascaded to be a whole feature set. Template matching would be used as classifying method and the outcome would be one of the five predefined emotions.

Video: [TBD]


Paper Piano

Authors: Hang Dong, Dana Morgenstern, Yu Rong

Abstract: The motivation of our project is to do a simple virtual piano by using a piece of paper as a keyboard and a camera to track the finger movements in order to select the key notes to play. The tracking of the fingers and the detection of the keys that are pressed will be achieved by using video processing techniques. The sound notes corresponding to the keys pressed will output through a loudspeaker. We may also display in the LCD of the board the result of the edge detection of the paper piano keys and fingertips.

Video: [TBD]


Smart Group

Authors: Li Li, Hao Xu, Chiho Choi

Abstract: Gaze Tracking. TBD

Video: [TBD]


Visual Object

Authors: Shira Epstein, Will Chung

Abstract: Virtual Object inserts a virtual object into the video feed captured by the camera. First, an object of known shape and size is placed in a fixed location in the real scene. Using the POSIT algorithm, our code detects the object feature points and reaches an estimate of the relative camera pose in 3D space. Finally, the Virtual Object is drawn to the output video accordingly.

Video: [TBD]