Difference between revisions of "EE586L/Projects 2012"

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'''Abstract:''' ''EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures''
 
'''Abstract:''' ''EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures''
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'''Video:''' [TBD]
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== eMuffler ==
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'''Authors:''' [mailto:nandanan@usc.edu Kiran Nandanan], [mailto:bisoi@usc.edu Rajesh Bisoi]
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'''Abstract:''' ''An adaptive noise cancellation system which filters the noise,fed through the reference microphone, from the noisy speech signal which is fed through the primary microphone. Normalized Least Mean Square Filtering algorithm is used in this project to cancel the noise.''
  
 
'''Video:''' [TBD]
 
'''Video:''' [TBD]
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'''Abstract:''' ''real time face detection''
 
'''Abstract:''' ''real time face detection''
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'''Video:''' [TBD]
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== IRIS(Intelligent Recognition of Individual Signs) ==
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'''Authors:''' [mailto:ktadelpal@usc.edu Karthik Tadepalli], [mailto:rameshr@usc.edu Ravishankar Ramesh],[mailto:sudarsha@usc.edu Sharannya Sudarsham]
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'''Abstract:''' ''The project involves detection of the American Sign Language. The 24 static alphabets of the English language are detected using various image processing techniques.''
  
 
'''Video:''' [TBD]
 
'''Video:''' [TBD]
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'''Abstract:''' ''Gaze Tracking. TBD''
 
'''Abstract:''' ''Gaze Tracking. TBD''
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'''Video:''' [TBD]
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== USC Rangers ==
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'''Authors:''' [mailto:peirangong@gmail.com Peiran Gong], [mailto:haoweits@usc.edu Haowei Tseng], [mailto:zhangbo@usc.edu Bo Zhang]
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'''Abstract:''' ''We are doing a interactive game based on gesture recognition.''
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'''Video:''' [TBD]
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== Video Photoshop ==
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'''Authors:''' [mailto:xiaqingp@gmail.com XiaqingPan],[mailto:zhanglinlin1950@gmail.com Linlin Zhang],[mailto:ohyline@gmail.com Chen Chen]
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'''Abstract:''' ''Video Photoshop is not only transfering the special function of the software of Photoshop to the DSP board and appling it to input frames. More than that, we are exploring the capability of the DAVINCI and trying to understand and implement video processing under a limited memory and computation power. Our goal is to make the special effects vivid and close to real time as much as possible.''
  
 
'''Video:''' [TBD]
 
'''Video:''' [TBD]

Revision as of 10:44, 22 April 2012

Digit(al) Calculator

Authors: Anil Sunil,Chetan Bhadrashette,Sarthak Sahu

Abstract: Automatic recognition of sign language is an important research problem for communication. Real-time image processing can provide much better experience than using a touch based system. Our project implements a basic calculator using gesture recognition methods. It can be very useful to use this calculator by using gestures for numbers and symbols such as addition, subtraction, multiplication and division, without pressing any buttons or typing anything.

Video: [TBD]


EDGR

Authors: Aditya Tannu, Michael Minkler, Joshua Ramos

Abstract: EDGR - Embedded Depth Gesture Recognition. An 8-piece puzzle solved using hand gestures

Video: [TBD]


eMuffler

Authors: Kiran Nandanan, Rajesh Bisoi

Abstract: An adaptive noise cancellation system which filters the noise,fed through the reference microphone, from the noisy speech signal which is fed through the primary microphone. Normalized Least Mean Square Filtering algorithm is used in this project to cancel the noise.

Video: [TBD]


ExDetect

Authors: Yixin Shi, Qinwen Xu,Zhanpeng Yi

Abstract: The human visual system can understand different emotions on face very easily. However, it still needs effort to develop a real-time automated facial expression recognition system with great accuracy and short delay. Here, a real-time facial expression recognition prototype will be developed. The recognition system detect a single face from real-time video sequence and then attempt to recognize a set of emotional expressions including joy, surprise, disgust, anger and neutral. The system is supposed to be response to emotion variation without perceivable delay. First, skin color would be used to trace the face area in video steam and then LBP operator would be performed on divided small blocks of extracted face so that histogram could be computed and cascaded to be a whole feature set. Template matching would be used as classifying method and the outcome would be one of the five predefined emotions.

Video: [TBD]


FaceDetc

Authors: Li Cheng,Jinghan Xu,Xin Wei

Abstract: real time face detection

Video: [TBD]


IRIS(Intelligent Recognition of Individual Signs)

Authors: Karthik Tadepalli, Ravishankar Ramesh,Sharannya Sudarsham

Abstract: The project involves detection of the American Sign Language. The 24 static alphabets of the English language are detected using various image processing techniques.

Video: [TBD]


Magic Face

Authors: Jinkai Wang,Ya Cao,Yao Lin

Abstract: Our project implements facial expression recognition in real time. Using DSK6416T and camera, human face, eyes and mouth can be tracked and bounding boxes will display on the board. Smile, surprise and neutral expressions can be recognized.

Video: [TBD]


Paper Piano

Authors: Hang Dong, Dana Morgenstern, Yu Rong

Abstract: The motivation of our project is to do a simple virtual piano by using a piece of paper as a keyboard and a camera to track the finger movements in order to select the key notes to play. The tracking of the fingers and the detection of the keys that are pressed will be achieved by using video processing techniques. The sound notes corresponding to the keys pressed will output through a loudspeaker. We may also display in the LCD of the board the result of the edge detection of the paper piano keys and fingertips.

Video: [TBD]


Smart Group

Authors: Li Li, Hao Xu, Chiho Choi

Abstract: Gaze Tracking. TBD

Video: [TBD]


USC Rangers

Authors: Peiran Gong, Haowei Tseng, Bo Zhang

Abstract: We are doing a interactive game based on gesture recognition.

Video: [TBD]


Video Photoshop

Authors: XiaqingPan,Linlin Zhang,Chen Chen

Abstract: Video Photoshop is not only transfering the special function of the software of Photoshop to the DSP board and appling it to input frames. More than that, we are exploring the capability of the DAVINCI and trying to understand and implement video processing under a limited memory and computation power. Our goal is to make the special effects vivid and close to real time as much as possible.

Video: [TBD]


Visual Object

Authors: Shira Epstein, Will Chung

Abstract: Virtual Object inserts a virtual object into the video feed captured by the camera. First, an object of known shape and size is placed in a fixed location in the real scene. Using the POSIT algorithm, our code detects the object feature points and reaches an estimate of the relative camera pose in 3D space. Finally, the Virtual Object is drawn to the output video accordingly.

Video: [TBD]